The Vanishing Act
Years ago, the famed magician, Elias Blackwood, known for his extraordinary illusions, performed his final illusion, "The Vanishing Act". Blackwood promised an experience that would alter reality itself. When he performed his grand illusion, Elias vanished. The problem is, he never reappeared! It's rumoured that Blackwood's soul is trapped between this world and another. When you arrive at the venue, something feels off. The air grows heavy with magic, and the doors lock behind you. The curtain has fallen, but the show has just begun…
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Suggested minimum age: 8
ESCAPE RATE: 70%​
"Super fun experience solving Vanishing Act. We loved it! We came with 2 adults and 2 kids 11&9 and the puzzles were perfect for us, challenging but solvable and we did it in the time! The room was so immersive, inventively put together, a great range of puzzles and the right difficulty in the hour our sand hourglass timer gave us". - Amelia
Possession
A shocking tragedy has unsettled a once-peaceful neighbourhood.
One afternoon, a terrible incident inside a family home claimed the lives of a mother and her two children.
Neighbours, startled by loud noises, called the police, but help came too late.
Some recall the father behaving strangely in the days before, muttering words they couldn’t understand.
Whispers now tell of restless spirits lingering in the old house.
The mystery remains unsolved
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Suggested minimum age: 13
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ESCAPE RATE: 40%
"Wow wow wow!!! Well what can we say, THE BEST Escape room we have ever done, NO spoilers here but you HAVE to do the horror room with a Possession horror room with LIVE actor, my heart was racing as our adrenaline was going so fast.Clues were moderate to hard, very intuitive no obscure clues, they really made you ALL work as a team while being a great challenge.Would HIGHLY recommend, these guys running it have hit the nail on the head with these escape room, we WILL be back" - Scott Maynard
Virus Attack
A mysterious mutating virus has swept through the Northwood Research Facility, and the consequences are worse than anyone imagined. Those who’ve come into contact with it didn’t just get sick, they changed. Scientists fought desperately to create a cure. But the virus adapted faster than they could keep up. When containment sensors detected instability, the facility triggered its brutal safety protocol: After 60 minutes, the lab seals itself for seven days. No overrides. The last research team pushed past that limit, determined to finish their work. They never made it out. Now they roam the lab as mutated, unpredictable versions of themselves, and their unfinished research is the world’s only hope
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Suggested minimum age: 8
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ESCAPE RATE: 50%​​​​​
"Great fun in a very clever room full of original ideas. (Virus attack). Did it it with my 9 year old granddaughter and only just failed but really had a great time. The staff were very friendly and supportive, you could tell they were passionate about escape rooms and had put a lot of time and attention into the details. There were lots of unique and smart puzzles to solve". - Colin
The Order
For centuries, whispers have surrounded The Order, a clandestine society of thinkers, builders, and unseen rulers who believe the world must be guided by those proven worthy. Their symbols echo through history: compasses, eyes, keys, pillars. You have not come to escape. You have come to be judged.
Each of you has been summoned to undergo The Trials of Admission, a ritual passage through locked chambers designed to test intellect, loyalty, moral resolve, and unity. Only those who complete the rites and enter the Inner Sanctum may leave as initiates of The Order.
Failure means permanent exclusion.
Or worse.
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Suggested minimum age: 8
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ESCAPE RATE: 40%​​​​​
"It’s great. It’s probably the best I’ve been to and I’ve done a few. It’s tricky but not too hard. I went with a 13 and 10 year old and we could not escape but they really enjoyed it and obviously gutted we didn’t get to see it all!" - J
THIS ROOM IS NOT HORROR THEMED, THEREFORE NOTHING SCARY
Players under the age of 16 must be accompanied by an adult
4 year olds and under go free. Can't get a babysitter? No problem.. Bring them along
THE VANISHING ACT
LATE NIGHT MAGIC
For a truly unforgettable experience, book this exclusive option.
After completing the escape room (as described above), you'll be welcomed into our stunning lobby to unwind and be amazed by close-up magic performed by some of the UK’s finest magicians.
VIRUS ATTACK
CHEMISTRY COCKTAILS
SHOTS! SHOTS! SHOTS!
Well, here's a unique escape room experience for you. Imagine if you will.. You enter the Lab🥼 to find a table of cocktails/shots waiting for you. You're puzzling your way through the room, while enjoying a mixture of alcoholic bevies. (Age 18+)
POSSESSION
THE LIVE ACTOR EXPERIENCE
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As described above – but with an added scare factor.
This option includes a live actor who will immerse you even deeper into the story, intensifying the tension and bringing your escape room experience to life.












Escape rooms have come a long way from simple puzzles and padlocks. Now, these thrilling experiences are fully immersive, designed to make you feel like you've stepped into another world. Whether you're solving a magical mystery in a Victorian Theatre, trying to unbury an eerie past to uncover the real truth, or becoming a scientist and stepping into the lab to prevent a virus, these rooms are built for adrenaline-fuelled adventure!​​
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​​• Incredible games.
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Friends-owned and operated with a personal touch.
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Private experiences. No strangers in your group, the room is yours.
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100% original concepts. No blockbuster film knock-offs, just unique stories crafted by Carl & Dave.
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Our in-house family designs every game exclusively for Funky Snake Escape.
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Passionate about escape rooms, your founders have played hundreds worldwide and only offer experiences they’d share with their own families.​
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Fully immersive themes. Our rooms are permanently decorated for an authentic experience.
• Safety first! There’s always a quick exit if needed.
Discounts for Blue Light, Students, and OAP
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